Winter Phase

Winter Phase Synopsis

Step 1: Perform Solo
Use the expanded Solo rules. Every knight rolls once on the Yearly Event table.
If your character was not played last year, perform the Summer Solo.
You may also choose to additionally perform the Winter Solo; the Winter Solo may be performed even if your character played last year.

Step 2: Experience
Roll a d20 once for each experience check. If the number rolled is greater than the current value, then add one point to that value. If the value is at 20 or greater, a roll of 20 still boosts it by another one point. If your primary squire has any checks, roll for each skill normally.

Step 3: Aging
Increase the character’s age by one year at this time.

After 35 years of age or more, roll on the Aging Table.

Roll 2d6 and consult the Aging Table

Aging Table

2d6 Statistics Affected
2 4
3 3
4 2
5 1
6–8 0
9 1
10 2
11 3
12 4

Statistics Lost Table

1d6 result blamed affliction
1 SIZ Evil Eye
2 DEX Palsy
3 STR Elf Stroke
4 CON Consumption
5 APP Pox
6 no loss

Step 4: Economics
Use the Economic System from Book of the Estate. Once you know the knight’s Wealth Level for the year, find the modifiers to his upcoming Stable, Marriage and Children events.

Impoverished Knights
-15 to Horse Survival and Child Survival; no children born, -1 to armor, make CON roll, where failure = lose 1 CON.

Poor Knights
-3 to Horse Survival and Child Survival, cumulative each poor year; -5 to Childbirth Table rolls

Ordinary Knights
No special effects

Rich Knights
+1 to Child Survival Table rolls
+3 to Childbirth Table

Superlative Knights
+2 to Horse Survival Table
+3 to Child Survival Table
+5 to Childbirth Table

Step 5: Stable Rolls
Use for special horses. Normal ones are easily replaced.

Horse Survival Table

d20 result
1-2 Horse dies, breaks a leg, loses its wind, etc.
3-20 Horse is healthy

Step 6: Marriage (Optional)
Marriage requires the agreement of the bride’s caretaker, whether father, brother or warden. Wealthier heiresses have less freedom than ordinary ones since their fate involves economic opportunities. The woman has no final say in the choice of her husband, save for that granted by familial affections. Love is irrelevant—-this is a business agreement between two families.

Marriage below Character’s Class
Roll Loyalty (Lord). Success = permission to wed. Dowry = 1d6 £, Glory = 10

Marriage within Character’s Class
Roll Courtesy. Success = either: a. Roll on the Random Marriage Table; OR, wait a year, and get +1 on the eventual Random Marriage Table result.

Random Marriage Table

d20 Glory dowry
01-04 10 no holding, 1d3+6 £. goods
05-07 25 1 manor, 1d6 £. goods
08-17 50 1 manor, 1d6+3 £. goods
18-19 100 2 manors, 1d6+6 £. goods
20 250 2 manors, 2d6+6 £. goods

Step 7. Children

The age of the wife AND number of previous children born determines which chart to use.
EACH CHILD BORN adds 1 to the Age. Thus a woman who is age 32, but has had five children, uses Table 3.

  • Age 15-25, use Table 1
  • Age 26-35, use Table 2
  • Age 36-45, use Table 3
  • Age 46+, use Table 4

*1d6 for each child, odd = female, even = male

Table 1 (ages 15-25)

  • 00 or less Roll 1d6. 1-3 = Mother dies from complications, 4-6 = Mother is barren hereafter
  • 01-03 Conception causes illness, no birth and Aging Roll for mother
  • 04-10 no conception
  • 11 mother and child die in childbirth
  • 12 child born*, mother dies
  • 13 Twins born*
  • 14 Unhealthy Child*, gets –1 on all Survival Rolls
  • 15-20+ child born*

Table 2 (ages 26-35)

  • 00 or less Roll 1d6. 1-3 = Mother dies from complications, 4-6 = Mother is barren hereafter
  • 01-03 Conception causes illness, no birth and Aging Roll for mother
  • 04-12 no conception
  • 13 mother and child die in childbirth
  • 14 child born*, mother dies
  • 15 unhealthy Child*, gets –1 on all Survival Rolls
  • 16-20+ child born*

Table 3 (ages 36-45)

  • 00 or less Roll 1d6. 1-3 = Mother dies from complications, 4-6 = Mother is barren hereafter
  • 01-04 Conception causes illness, no birth and Aging Roll for mother
  • 05-14 no conception
  • 15-16 mother and child die in childbirth
  • 17 child born*, mother dies
  • 18 Unhealthy Child*, gets –2 on all Survival Rolls
  • 19-20+ child born*

Table 4 (ages 45+)

  • 00 or less Roll 1d6. 1-3 = Mother dies from complications, 4-6 = Mother is barren hereafter
  • 01-04 Conception causes illness, no birth and Aging Roll for mother
  • 05-15 no conception
  • 16-17 mother and child die in childbirth
  • 18-19 child born*, mother dies
  • 20 Unhealthy Child*, gets –3 on all Survival Rolls
  • 20+ child born

Unhealthy Child reaches Maturity

Instead of 60 points divided among stats, only 50 are available.

Child Survival Table

d20 result
1-2 Child dies
3-10 Child is sick, but lives
11-20 Child lives

Step 8. Family Events
Roll once on the Kin Events table.

Step 9: Training and Practice

Choose one:

1. Change a Personality Trait, Statistic, or Passion
One trait, statistic or passion value may be changed by one point.
Restrictions: Traits cannot be increased over 19. Passions cannot be increased over 20. No statistics can be raised higher than its maximum cultural value, which is usually 15, 18, or 21. SIZ may not be increased after age 21 and no statistics may be increased after age 35.

2. Train Skills Up to 15
Get 1d6+1 skill points.
Restrictions: Raise a skill only to a value of 15.

3. Train a Skill Up to 20
Increase one skill over 15 by one point.
Restriction: a maximum value of 20.

Step 10: Glory
Glory from Play: Recorded in detail on the back of the sheet with a date attached, equal to the number in the “Glory this Game” box.
Glory from Solo Scenarios: If done.
Glory from One-time Honors: Being knighted, married, appointed to Round Table.
Conspicuous Consumption: For each £ spent last, year, add 1 Glory; for last year: Rich knight = 10 Glory, Superlative knight = 15 Glory; Tournament Sponsorship, see “In the Future” chapter.
Annual Glory: For holdings (Vassal knights get 6 Glory per manor), all Traits and Passions over 16 get Glory equal to their number; Chivalrous knights get 100 points; Religious knights get 100 points.

Step 11: Glory Bonus
If the threshold of 1000 Glory has been passed, add the Bonus Point.

Winter Phase

Solo GPC sirlarkins sirlarkins