Solo GPC

516
Echoes of the Past

The countdown to the climactic Battle of Badon Hill has begun. The new generation is stepping up, shouldering aside the old knights. The Golden Age of Arthur is nigh. The only question is how will Sir Herringdale weather these changes as the sun sets on his portion of the tale?

To answer this question, I envisioned this year as forming the first of a three-part arc. Yes, some day canon fanboys of this chronicle (I’m sure there’s one or two of them already out there, partially-formed) may refer to this as the “Saxon arc.” Or maybe I’m just calling it that right now myself. As the name suggests, this year marks the return of the Saxon menace…along with the return of some ghosts of Herringdale’s past.

But first, we check in with the heir apparent of our campaign, Lady Meleri. I’m going to try and work in a little time with her in upcoming sessions until she becomes the main character, if for nothing else than to help with the inevitable passing of the torch; Des recently told me Herringdale has taken pride of place as her favorite character of all time. No pressure, Meleri!

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515 (Part Three)
The Grey Knight

This third session of our year 515 marked the culmination of the Grey Knight adventure. Thoughts on the module will follow the summary of events.

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515 (Part Two)
The Grey Knight

Yeesh, nearly a month since the last Solo GPC update. What can I say, the holidays really do get in the way of things. So then,  a year and a day out from my first proper post in the series, we soldier on.

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515 (Part One)
The Grey Knight

I’ve been looking forward to this year for a while now. The year 515 marks the 30-year anniversary from the start of the game. I can’t believe Sir Herringdale is in his 50s! Being the evil GM I am, I have no intention of letting up on the poor bastard for this anniversary year. Accordingly, the adventure slated for this year is a real doozy, and it could lead in any of a multitude of directions and have some serious repercussions for our redoubtable knight. Then again, he might just sail through it with nary a scratch. As a GM, I love being as surprised as the players by the twists and turns of a campaign. Granted, that doesn’t happen as often when you’re sitting on the chart-side of the proverbial screen, but that does tend to make those surprise moments all the sweeter. I have a feeling this year’s adventure has a lot of potential in that regard, thus my relish.

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514 (Part Two)
Royal Wedding

Some time passed between our previous session and this one, so when we sat down to find out what became of Sir Herringdale on his quest it was with more than a hint of apprehension. I had cleverly structured things so that neither of us knew whether Herringdale survived the quest…and the opponent I had in mind meant that I for one was hoping the outcome would remain in doubt even during the session itself. With that in mind, we picked up our dice and proceeded, trading grim looks of understanding…

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514 (Part One)
Royal Wedding

It’s been entirely too long since the last campaign update, and I do apologize for that. Suffice to say the usual excuses apply: real life, blah, blah, etc. So let’s just gather around this bounty of Pendragon goodness and feast our turkey-sodden (here in the U.S. at least) eyes upon the events that befell Sir Herringdale and his kin in the Year of Our Lord, 514.

By mutual agreement, this was to be the year that Des debuted Herringdale’s daughter, Lady Meleri, as her backup PC until such time as Herringdale takes his final bow (voluntarily or otherwise…).

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513
Terrabil Swift Sword

Astute readers will have noticed that the campaign has been on pause the last couple weeks. I find that long-term campaigns sometimes need these “breathing periods” – brief pauses in which the campaign (to say nothing of the GM and players) catch their collective breath, as it were. I’ve also been busier than usual in real life thanks to an unexpected but very exciting career transition opportunity that’s come up. But we’ve got our next session scheduled for this week, so regular updates should resume until they don’t.

I’m particularly sorry to keep y’all waiting for this one since this was a bit of a short session. The shortness was owing to the fact that I know the next couple years should be pretty jam-packed; I like to pace the years of my Pendragon campaigns, separating the bigger, more epic years with either more low-key events or more straightforward activities. This year fell into the latter category; it was pretty much by the book with very little embellishment on my part. This was partly intentional, but it was also one of those nights where I struggled with engaging with the simple act of GMing, inevitable in any long term campaign (and certainly a factor in precipitating the ensuing breathing period). Nevertheless, Des had a great time, and during play we once again found ourselves sweating it over whether Herringdale would live to see the next Winter Phase…

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512
Three Feasts

This year was one of those years, like 492, in which events vital to the mythical story arc played out before Herringdale’s astonished eyes. It wasn’t quite as rail-roady as the year of high treason though, and there were even opportunities for Herringdale to directly participate in some of the ongoing events. Certainly, the hall of Du Plain castle will now have a part in the legend…and they’re still trying to get the blood stains off the floor of the hall…

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511
Ghosts of the Past

After the sweeping, epic events (not to mention epic length!) of 510, I wanted to dial things down a bit for 511. Bring events to a more personal level, that sort of thing. Here’s how it all played out…

We had left off with Herringdale and a host of other worthies wintering over at Carlion. As the winter wore on, the cold and dark nights were whiled away with long, serious discussions, instigated and led by Arthur, on the nature of knighthood. What made a man a knight as opposed to a simple armored thug riding a horse? How were knights differentiated from the common stock? Did knights share a certain commonality of beliefs that united them?

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510 (Session Three)
...and Of Boy Kings

With this third and final installment, the year 510 officially takes the crown as the most epic-length year so far in our campaign. Three full sessions! About 15 hours of game play! Not that I was surprised; this was obviously going to be an epic year based solely on events laid out in the GPC itself. As it turned out, Herringdale found plenty of moments to personally shine, as well.

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