The old oak door creaked open. A robed, bearded figure was silhouetted in the door frame by a hunchbacked lantern bearer lurking behind him.
“Just down these stairs, m’lord,” grunted the hunchback. Merlin swept down the stairs as mice frantically squeaked to get out of his way. His wise eyes swept the stacks of unbound manuscripts and leather-backed tomes as he entered the darkened chamber. He knew exactly what he was looking for, and sensed he was at last on the verge of finding it. Then he spotted it.
Pulling the stack of crinkled parchment off the shelf, he blew a thick layer of dust off the topmost sheet.
“Here it is at last!” he exclaimed. “Bring the light closer, oaf,” he snapped. As the lantern loomed near, he could make out the flowering, illuminated words along the top of the page: “The Continuing Adventures of Sir Herringdale.”
At last it can be told! The thrilling conclusion to the two-parter “Weddings and Warfare” installment of the ongoing chronicle of the line of Sir Herringdale of Broughton and a return (one hopes) to regular campaign updates. Yeah…sorry about leaving regular readers hanging for over a month. I’ve found that long-running campaigns tend to move in these sort of cyclical motions—sometimes things cook right along, other times there needs to be a period of down time, either due to in-game or Real World reasons. In this particular case, it was the Real World that intervened (nothing major, just lots of little things conspiring to drain all available free time), but at last we can return.
Unfortunately (or fortunately, depending on how you look at these sorts of things) this update will be a little shorter than normal. This is because I’m working off of five-week-old notes and dim memories. Apologies. Regular long-winded updates will resume with the next installment.